(Working Title)

 

Developer:  Ebim Studios

Type: Tactical action - adventure

Expected support: Valve Index, HTC Vive, Occulus Rift, Playstation VR

Production stage: conception

My role: Game / Level / Narrative Designer

 

           2042, human life is worthless and only a few rich people enjoy the world’s resources. You’re a bodyguard who spent every day of his or her life. In order to survive, you carry out missions (escort, propaganda, virtual) for the NGO Green Hope in a Dark Zone, nickname of a city over-polluted and controlled by the multinational Yeva. You will discover a drifting world but also what is going on there.

 

           The video game is an adaptation of the comic book Now Future written by Benoît Delépine and illustrated by Stan Manoukian. This one represents a new chapter which extends the universe of the comics.

 

Works:

- Pillars, High Level Concept

- Participate to define core experience and core mechanics

- Design Enemy concepts (Skills, behavior)

- Level Design : map concepts, Block Design of Unreal prototype (virtual historical mission), narration

- Narrative design: creation of World Building and story (environment, rules, characters,  world story layers, world

  map, storyline, narrative, structure, coherence with comics universe), define narration elements (environmental  

  storytelling, gameplay)

- Participate to define Artistic Direction (urban architecture, chara design,  identification of constraints)

- Documentations (One Page Concept, One page Designs)